![]() This causes a change in most of the gun that have a 85mm gun caliber or above. However, in WoTPC 9.16, 2 extra caliber was added: Main_Extra and Large Extra. In anyway, WoT 9.14 and Blitz has generally the same number of gun sounds and the caliber range is similar. ![]() Large gun -> all guns of 120mm = all guns of 150mm or above (with the exception of 152mm BL-10 as above) After some research, I found a general rule for the gun sounds. ![]() But before you come and ask me what is new in this patch, just look at the explanation below.Īs you guys should know, in WoTPC 9.14, a new sound system was introduced, and the sounds across all calibers are reworked. i will now put it on beta mode until Game updates to 3.3. Now, sounds from five different calibres (instead of the previous three) will be played in Tier VIII-X battles.I have already finished making the stuff for V 4.0. The Music slider will also be split into Music in battle and Music in Garage: ![]() The Interface and Notifications slider will be split into two separate ones: Interface and Voice Messages. In the next update, the audio-settings interface will be made visually clearer: We have been continuing to work on the sound for the game over the last several Updates, and we have some news that we would like to share with you about a number of sound improvements coming in Update 9.16. With the improved sound feedback, players are able to understand the current situation on the battlefield faster and make more appropriate decisions. ![]() The switch to the Audiokinetic Wwise platform in Update 9.14 unlocked the ability to use sounds to provide much more information to players, such as the approximate calibre of the gun, the type of shell, and the amount of damage received, etc. ![]()
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